September 2005
Chaplin Corp
by RiduidelWe have now decided to dedicate our work to 'Artificial Life'. We already have a prototype in the works which we will keep you updated by posting news on the site at least two or three times a month. But, we do have a problem which will require your help.
Automates Intelligents : Index
by Riduidel & 4 othersSite d'un web jourlan d'intelligence sous toute ses formes
J�r�me Lacaille
by RiduidelPage web de Jérôme Lacaille, enseignant chercheur en IA et réseaux de neurones
June 2005
NERO
by Riduidel & 1 otherNERO utilizes state-of-the-art academic artificial intelligence research in order to demonstrate its effectiveness in a game environment. The game uses AI to allow simulated robotic agents to cope with changing environments and situations, and form adaptive tactical solutions. The end result is a game that adapts itself to the strategies desired by the player, while still allowing the AI-controlled entities to operate as autonomous agents.
NERO introduces a new genre of video game that is only possible with machine learning technology: The player takes the role of trainer and teaches a team of novice soldiers the skills for battle. When sufficient skills have been acquired, players can take their teams to battle mode where their skills are tested against teamed trained by other players.
1
(8 marks)