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PUBLIC MARKS with tags concepts & ia

September 2005

ELIZA

by Riduidel
An Eliza implementation on the web

Cours DEA J-M Fouet

by Riduidel
Extraction - validation des connaissances

Chaplin Corp

by Riduidel
We have now decided to dedicate our work to 'Artificial Life'. We already have a prototype in the works which we will keep you updated by posting news on the site at least two or three times a month. But, we do have a problem which will require your help.

Automates Intelligents : Index

by Riduidel & 4 others
Site d'un web jourlan d'intelligence sous toute ses formes

J�r�me Lacaille

by Riduidel
Page web de Jérôme Lacaille, enseignant chercheur en IA et réseaux de neurones

June 2005

NERO

by Riduidel & 1 other
NERO utilizes state-of-the-art academic artificial intelligence research in order to demonstrate its effectiveness in a game environment. The game uses AI to allow simulated robotic agents to cope with changing environments and situations, and form adaptive tactical solutions. The end result is a game that adapts itself to the strategies desired by the player, while still allowing the AI-controlled entities to operate as autonomous agents. NERO introduces a new genre of video game that is only possible with machine learning technology: The player takes the role of trainer and teaches a team of novice soldiers the skills for battle. When sufficient skills have been acquired, players can take their teams to battle mode where their skills are tested against teamed trained by other players.

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documentation +   mapping +   oop +   programming +  

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Riduidel
last mark : 23/09/2005 10:31