September 2005
Understanding the Psychology of Programming
by RiduidelContrary to popular belief, programmers more frequently resemble artists than scientists. If you want to maximize the creative potential on your development team, you've got to start thinking about the psychology of the programmer and be willing to back i
Automates Intelligents : Index
by Riduidel & 4 othersSite d'un web jourlan d'intelligence sous toute ses formes
J�r�me Lacaille
by RiduidelPage web de Jérôme Lacaille, enseignant chercheur en IA et réseaux de neurones
Eyetrack III - What You Most Need to Know
by Riduidel & 10 othersNews websites have been with us for about a decade, and editors and designers still struggle with many unanswered questions: Is homepage layout effective? ... What effect do blurbs on the homepage have compared to headlines? ... When is multimedia appropr
Regards Th�oriques sur le
by Riduidel & 1 otherDans cet article, nous proposons de prendre du recul par rapport à l'aspect opératoire du tagging, et nous tentons de montrer que le tagging ouvre la voie au renouveau de l'analyse syntaxique en la fondant sur l'explicitation des processus : process
June 2005
NERO
by Riduidel & 1 otherNERO utilizes state-of-the-art academic artificial intelligence research in order to demonstrate its effectiveness in a game environment. The game uses AI to allow simulated robotic agents to cope with changing environments and situations, and form adaptive tactical solutions. The end result is a game that adapts itself to the strategies desired by the player, while still allowing the AI-controlled entities to operate as autonomous agents.
NERO introduces a new genre of video game that is only possible with machine learning technology: The player takes the role of trainer and teaches a team of novice soldiers the skills for battle. When sufficient skills have been acquired, players can take their teams to battle mode where their skills are tested against teamed trained by other players.
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