2008
Game AI for Developers — AiGameDev.com
by parmentierf (via)This web-site is the hub of the online game AI community. It includes a leading blog about artificial intelligence in games, a friendly and buzzing forum, as well as a knowledge base in the wiki.
Coding Horror: Sorting for Humans : Natural Sort Order
by parmentierf (via)The default sort functions in almost every programming language are poorly suited for human consumption. What do I mean by that?
2006
The Boyer-Moore Fast String Searching Algorithm
by parmentierfOur algorithm has the peculiar property that, roughly speaking, the longer the pattern is, the faster the algorithm goes. Furthermore, the algorithm is ``sublinear'' in the sense that it generally looks at fewer characters than it passes. The algorithm is described in
Knuth-Morris-Pratt Algorithm
by parmentierf & 1 otherThe problem: given a (short) pattern and a (long) text, both strings, determine whether the pattern appears somewhere in the text. Last time we saw how to do this with finite automata. This time we'll go through the Knuth-Morris-Pratt (KMP) algorithm, which can be thought of as an efficient way to build these automata. I also have some working C source code which might help you understand the algorithm better.
2005
Equiforum Inc. :: Home :: Equiforum inc. :: Home of CRML
by nhoizeyEquiforum is an incorporated non-profit in Boston, Massachussetts. Our purpose is to develop freely available computer modeling tools for recording and enabling conflict resolution. CRML (Conflict Resolution Modeling Language) serves as a XML/Semantic Web based language for describing conflict - facilitating exchange between researchers.
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