public marks

PUBLIC MARKS with tags games & social

April 2007

March 2007

November 2006

Internet Marketing Game

by boyayan
The first board game to teach how to create income online

October 2006

July 2006

May 2006

Multitap.net

by slogoo & 3 others
Multitap社会性站点, 为电脑游戏玩手提供一个共享游戏截图的平台.

gibbity [beta] || collaborative game reviews

by slogoo & 2 others
Gibbity用于推荐和发现各类游戏(PC游戏, 手游, 网游等)的网站. 采用了协作工具, 采用了tag. 每个游戏的页面整合了来自Amazon,MSN, Yahoo, Google, Wikipedia和Technorati的关于此游戏的数据.

April 2006

Nordinho

by Ithil & 1 other (via)
A Creative Mind Is Never Bored

Upwarded

by ycc2106
Digg for funny videos, images, games & silliness

March 2006

Quiz, Horoscope, Flash Games, Poems - Quizilla!

by ycc2106 & 2 others
create, take and share quizzes, a personal journal, write poems, stories, create and share games and more.

MySpace and gaming: the power of social networks - Joystiq

by bcpbcp (via)
A lot of the emerging social technologies on the Web--from social bookmarking to photo sharing--could easily translate into a game world, and as a commenter on Alice's post points out, Second Life already achieves some of the same goals as the MySpace network.

February 2006

lib.rario.us

by ycc2106 & 5 others
(alpha) collection of [media] [books] [dvds] [music] [games] disscussion feature to come

GLS Conference Overview

by bcpbcp (via)
Recent research has begun to elucidate the key principles of learning that well-designed games can and do embody. At the same time, the broader social significance of gaming culture has become a topic for scholarship across a diversity of fields. Games and simulations do not only reveal new worlds in the virtual realm, they also inspire new world views in the physical one. A vast range of videogames and game-related literature has found its way into curriculum, business, entertainment, and government across the country. Millions of people play, both for work and for recreation – and they participate in ongoing economic and social change as a result. As interest in videogames intensifies and the number of events dedicated to their discussion increases, it is crucial that issues of learning and the social role of games do not get lost in the equally worthy cause of industry-building.

January 2006

Play Between Worlds - The MIT Press

by bcpbcp (via)
In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps--as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces.

Discrimination emerges in WoW? from Guardian Unlimited: Gamesblog

by bcpbcp
"Academics and other students of the Internet have known for decades that even typed communication can reveal such non-verbal aspects of an online user, but it still comes as a surprise when discrimination emerges in an online game."

December 2005

Multitap.net

by arnet & 3 others
Multitap.net is a service that allows you to share your in-game screenshots with your friends. You can rate, discuss and categorise your screenshots as you see fit.

October 2005

Games for Change Conference . Oct 21-22, 2005 . New York, NY

by bcpbcp (via)
The conference dedicated to Social Change through Digital Games will explore best practices and theory from distribution to funding.

Terra Nova: Today...Games for Social Change Conference

by bcpbcp
"Non-profit innovators, game designers and foundations will come together this week to advance the use of videogames for social good."

Richard A. Bartle: Players Who Suit MUDs

by bcpbcp & 1 other
Four approaches to playing MUDs are identified and described. These approaches may arise from the inter-relationship of two dimensions of playing style: action versus interaction, and world-oriented versus player-oriented. An account of the dynamics of player populations is given in terms of these dimensions, with particular attention to how to promote balance or equilibrium. This analysis also offers an explanation for the labelling of MUDs as being either "social" or "gamelike".

Millions of games » Free games, updated every day

by bcpbcp & 14 others (via)
Millions of Games is the community games site where your MOGS make a difference. You may want to read about the site before you start. MOG is in BETA at present so please be generous with your feedback.

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