public marks

PUBLIC MARKS with tags games & sounds

2012

Web Audio

by sbrothier
The Web Audio API introduces a variety of new audio features to the web platform. It can be used with the canvas 2D and WebGL 3D graphics APIs for creating a new generation of games and interactive applications. The API is capable of dynamically positioning/spatializing and mixing multiple sound sources in three-dimensional space. It has a powerful modular routing system, supporting effects, a convolution engine for room simulation, multiple sends, submixes, etc. Scheduled sound playback is provided for musical applications requiring a high degree of rhythmic precision. Realtime analysis / visualizer support and direct JavaScript processing is also supported.

Angry Birds Chrome now uses the Web Audio API - The official Google Code blog

by sbrothier (via)
Last week Angry Birds for Chrome was updated to use the Web Audio API for all its in-game audio for Chrome users, which means Chrome users get the full Angry Birds experience, without any plugins. The Web Audio API supports a wide variety of use cases, including the high fidelity and low latency requirements of games. Users of other supported browsers will still get sound via Flash or HTML5 audio.

2009

Auditorium - Index

by sbrothier & 7 others
We are ecstatic to announce the release of Auditorium for the low price of $10.99! The full version is the culmination of over 7 months work resulting in an incredible 70 plus levels spread across 15 acts. You can find more information on the ' buy it now ' page.

2006

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last mark : 31/01/2006 13:57