public marks

PUBLIC MARKS with tag learncast

2007

Learncast

by dclemons
LearnCast (R) awarded official registered mark through the Trade Mark by the US Patent Office. Issued by Pearce, Ferguson and Davis. Online platform for education - K12 for the delivery of both documents such as Microsoft Word, PowerPoint and PDF files as well as media rich content for both the desktop and mobile devices. LearnCast is a delivery system designed to measure the effectiveness of online training, education and knowledge retention.

Student DNA (TM) LearnerDNA (TM)

by dclemons
Student DNA, StudentDNA(TM) and LearnerDNA - represents a learning technology and methodology on how students learn and remember content. These trade names and marks are owned by LearnCast(TM) and LearnKey(R)Inc. Founded in 2003 by members of LearnKey " Alliance Team" led by David Clemons Partner and President of LearnKey Inc. Contact David Clemons [email protected] or [email protected] StudentDNA is considered the "4th Learning Modality", using visual media content, auditory based feeds, interactive feeds and the 4th Modality - StudentDNA, a learning technology, a science of how students learn based on a unique set of measurements of visual, audio and kinesthetic. Our proprietary learning algorithm is the first measurable learning technology that measures the exact % of visual, audio and kinesthetic modes of learning with once extra proprietary measurement. of personal selection and personal interaction with a learning environment and style. Students learn differently, as unique as a human finger print, each student has a unique learning style and very individualized ability to recall information. StudentDNA, LearnerDNA, represents a simple learning technology that actually discovers how a student learns, how long a student is engaged in learning and when they start “checking out” it also offers solutions to a student who does not understand the content presented. StudentDNA / LearnerDNA Students learn differently, as unique as a human finger print, each student has a unique learning style and very individualized ability to recall information. StudentDNA, LearnerDNA, represents a simple learning technology that actually discovers how a student learns, how long a student is engaged in learning and when they start “checking out” it also offers solutions to a student who does not understand the content presented. Today, classrooms are filled with students who feel lost in understanding the content, unmotivated and or unwilling to learn, not tuned in, disengaged and that they are wasting their time. We all hear this too many times from our students. StudentDNA is an underlying technology that operates in conjunction with content and creates a database of user information that is constantly updated each time a student engages in the system. Through a combination of smart learning algorithms, StudentDNA is constantly assessing the user activity in the following manner: Speed in content delivery response Accuracy of interactive hands on labs User attention span Time engaged The goal of StudentDNA/LearnerDNA is to determine the students balance between visual, auditory and kinesthetic learning modalities. Our goal to constantly validate that our processes are effective and keep the users engaged with content best suited for the student providing a better opportunity for the student of retention of the content. We perform checks and balances that seem invisible to the users yet we pull a constant stream of data on how the student is performing. Examples of how StudentDNA works: 1. The goal of StudentDNA is to provide content to each student with intensity based on the total amount of time that a student can endure and show learning engagement. If the average student averages only 17 minutes of focus when presented educational content, what happens when the student has shut off the learning mode and closed down in 12 minutes? Is the remainder 5 minutes wasted Does the student “check out?” What does the student do when they “check out”? Can a mentor determine who is “checked out” when it happens? StudentDNA is performing checks in the background, watching for gaps in response time, speed of reactions to very simple straight forward presentations, accuracy of simple reoccurrences. The power of studentDNA is measuring student engagement and knows when the student needs a break. When a student disengages from a high level to a low level of input, or response and recall, the system flags a learning alert and creates a series of on screen events such as images, games and exercises as well as a “mentorCall”. The mobile alert system – flags that a student is having focus attention issues. The mentor goes one on one and determines the break and mental status of the user. StudentDNA has both an electronic delivery component for presenting content and a communications component that drives information to mentors who need to monitor where students are.

Push Mobile Media (TM)

by dclemons
PUSHmobilemedia ® is a global mobile media company, specializing in delivering “rich mobile media” solutions to the publishing industry. Taking print magazines to the next level of distribution and user experience is a reality today. As an early adopter of intelligent mobile publishing technologies PUSHmobilemedia ® is working with leading content publishers who seek to expand their audience and deliver content to mobile phones. PUSHmobilemedia® has created a simple business solution for pushing rich media to mobile users. Business Focus According to Jupiter Research, the mobile entertainment market reached $17.6 billion in 2005, up by 71% from 2004. This growth was driven by the consumer demand for entertainment and personalization content on mobile phones, including ring-tones, images, music, games and other rich media content. According to recent market research, by 2008, worldwide sales of full-feature handsets will reach 290 million units (source: Zeros Group) and mobile video alone will account for $5.5 billion in global revenue (source: ARC Group). The mobile data services market could reach $698 billion in yearly sales by 2009, according to a recent CNN article. Today, the average mobile phone user is not just talking on the phone, in Europe over 50% of the time is spent on SMS messaging. The mobile work force is growing exponentially annually, the time users spend on their mobile devices online with non-voice activities is driving the emerging mobile content industry. Enabling technologies such as PUSHmobilemedia® provides easy entry for publishers to produce content and push content specifically for the mobile user. .MOBI (TDL) Mobile Sites Our baseline mobile service includes easy to use tools that design custom websites specifically designed for mobile delivery. MOBI is backed by 13 major players in the industry, including Ericsson, Google, Microsoft, Nokia, Samsung, T-Mobile, and Vodafone among others. This is the new web frontier. MOBI (.mobi) will be the first TLD to require its customers to stick to rules on how their users' Web sites are developed. Our development follows these certification standards. The end results is a mobile web site that works across the mobile landscape. Mobile Magazine Tools With our basic publishing services and business model, the typical print magazine publisher can produce a mobile version of their magazine that meets the specifications of the multitude of handsets in the market today. Building rich mobile media page designed for a quality mobile experience. “PushMobi™” is a baseline tool that allows the publisher full rights to produce as much or as little content as they see fit for their mobile subscribers. Publishers can access the tools at the Pushmobilemedia.com web site at no cost. This entry level tool allows the publisher immediate access in viewing their content online and in a simulated testing environment. The data or mobile magazine is stored at the hosting services named PushMOBI.com, this is based on a partnership between GoDADDY hosting services, Akamai and PUSHmobilemedia. PUSHmobilemedia® offers more advanced publishing services as well, such as video, the ultimate rich media pushed to mobile phones. We call this service PushVDO™. Based on the open source code project – MobileAgent™, we detect the user’s mobile phone unit and bandwidth prior to sending the desired file. This ensures the quality of the mobile user’s experience. PUSHmobilemedia is focused on: • Building mobile media publishing tools that empower traditional publishers to create rich media content specifically targeted for the mobile user. • Provide cost effective hosting services for all magazine based mobile content. • Develop key technologies such as MobileDNA™ the mobile intelligence required to make the mobile experience consistent and valuable to the mobile users. • Deliver key mobile video technologies. PushVDO™ “Our goal is to deliver simple tools that empower publishers to build rich mobile media for their mobile audience”, stated David Clemons Founder and president of PUSHmobilemedia. “We expect magazine publishers in every sector of public interest to gravitate into the mobile space. We have positioned PUSHmobilemedia as a simple entry point for these customers”.

2006

LearnCast for Desktop Mobile Delivery Platform - Education

by dclemons (via)
LearnCast(R) – Publish and Distribute educational content – Video, audio clips and educational resources. What is LearnCast(R) ? Mobile delivery of video for education within Enterprise and Education. LearnCast - represents a low cost educational tool designed for students, parents and teachers to seamlessly design, create, publish and distribute audio clips, video clips and notes and Flash – based presentations. This simple “pod casting” solution is both an educational “How To” resource, teaching the users how to use the tools necessary to build a PODCAST, as well as a suite of tools to organize and build text, audio, video and interactive educational presentation that can be published to www.LearnCast.com. Audio – Class lectures, sound bites and archives Video – Classroom broadcasts, support materials, class projects using video Notes – Text based classroom notes, homework files, schedules, lunch programs, school events and issues can be distributed to your students Presentations – Build interactive – POWERPOINT-like presentations in FLASH and distribute. ** LearnCast is an affordable complete solution designed for education. Domain Name: LEARNCAST.COM Registrar: TUCOWS INC. Whois Server: whois.opensrs.net Referral URL: http://domainhelp.tucows.com Name Server: NS1.LEARNCAST.COM Name Server: NS2.LEARNCAST.COM Status: ok Updated Date: 22-sep-2006 Creation Date: 05-may-2000 Expiration Date: 05-may-2008 Validated since May 2000 - used with in OnlineExpert , Universities , high schools and small to media size business. We have all rights reserved on this brand.

LearnCast.com

by [email protected]
media upload services for education and the students who view the learning modules. This site is owned by LearnKey.com and has been used as the integral part of of international distribution of learning components. [email protected]

LearnCast.com

by [email protected]
media upload services for education and the students who view the learning modules. This site is owned by LearnKey.com and has been used as the integral part of of international distribution of learning components. [email protected]

Will the University Survive? - Mises Institute

by fox_b & 1 other (via)
Ludwig con Mises Institute の Tim Swanson が、Will the University Survive? と題する記事を書いている。例の Stanford が iTunes で講義を公開 などの話を受けてのことだと思うが、ネット経由の遠隔授業などが発達してくると大学の物理ロケーションとしての存在意義はどうなるか、という話である。生前の Peter Drucker は "大学は絶滅する" と予想していたらしいが、Swanson は生き残れるとの見方をとっている。

Mises Economics Blog: Learncasting: Educational Podcasts Por Gratis

by fox_b (via)
Ludwig con Mises Institute の Tim Swansonによる大学のlearncasting事例紹介

webcast.berkeley | Courses | Schedule

by fox_b & 6 others (via)
バークレー大のwebcast/podcastで公開されている講座リスト

Active users

dclemons
last mark : 29/08/2008 23:23

[email protected]
last mark : 09/10/2006 15:48

fox_b
last mark : 29/01/2006 15:29