2014
2013
2012
GameSpite | ToastyFrog | Telebunny | Compendium of Useless Information : Site - Mariothon 3 browse
by sylvainulg clearly, someone at Nintendo had predicted my game-breaking antics and decided to reward me for them.
Critical-Gaming Network - Blog - The Dimensions of Fez
by sylvainulg"Fez is a great example of a game that subverts core design elements of both platforming and puzzle game design."
2011
Super Mario Bros 3 Level Design Lessons « Significant Bits
by sylvainulg (via)"The red Venus Fire Trap is also introduced here and — in typical Mario fashion — doesn’t respawn if killed and only comes out if Mario isn’t standing next to its pipe (or on top of it). Although the player can’t go down this particular pipe, the fact that an enemy emerges from it hints at the possibility of Mario being able to do the same."
2010
vector poem » Coelacanth: Lessons from Doom
by sylvainulg & 1 otherliked the comparison to Geometry Wars ;)
2009
2008
2007
The Bronze Blog: Building a Better Platformer
by sylvainulghow to improve the platformer style ... an old gamer's opinion.
1
(12 marks)