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PUBLIC MARKS with tags software & rpg

2006

The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games

by bcpbcp (via)
John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.

2005

DOFUS - Jeu de role massivement multijoueur sur Internet

by Riduidel & 7 others
jeu de rĂ´le massivement multijoueur utilisant une interface en flash

2003

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bcpbcp
last mark : 05/03/2006 01:26

truchisoft
last mark : 23/12/2005 23:12

Riduidel
last mark : 23/09/2005 10:21