2014
Ether One™ | White Paper Games
by greggEther One™ is a first person adventure that deals with the fragility of the human mind.
There are two paths in the world you can choose from. At its core is a story exploration path free from puzzles where you can unfold the story at your own pace.
There is also a deeper, more adventurous path in which you can complete complex puzzles to restore life changing events of the patient's history in order to help the validation of their life.
The choice is left to you.
Moirai - An Indie Game | Game Jolt
by greggThe townsfolk tell you that a woman named Julia has gone missing. You venture out into the cave just beyond the village looking for her. You're given a knife to protect yourself. What you find there may surprise you.
Moirai is an experimental, first person game created by Chris Johnson, Brad Barrett and John Oestmann.
Banshee's Last Cry | A Thrilling Visual Novel
by greggBanshee’s Last Cry is a thrilling visual novel that takes readers on a deadly thrill ride of murder and deception. Set in a snowed in hotel lodge during Christmas, vacationers find themselves caught up in a murderous “whodunit” game when someone winds up dead. Local legend tells of a banshee whose screams can rip through flesh, but, is the killer really a deadly monster or the work of a madman?
2013
Gone Home: A Story Exploration Video Game
by greggGone home is an interactive exploration simulator. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Open any drawer and door. Pick up objects and examine them to discover clues. Uncover the events of one family's lives by investigating what they've left behind.
Hide & Seek - Inventing new kinds of play
by greggHide&Seek make social games and playful experiences.
We expand the boundaries of play, reaching out into public space, new technologies, culture and media.
2011
dream:scape -- speedbump studios
by greggCalled an “interactive storytelling experience” by its creator, Dream:scape includes over “30 acres of open-world, explorable landscape and fully realized interior settings.
2010
Games and stories | Technology | guardian.co.uk
by HKAt BarCamp Brighton last weekend, Alternate Reality Game developer Adrian Hon held a session on games and stories. His company's storytelling experiment, We Tell Stories, in association with Penguin, kicked off yesterday, and thus his talk was a timely retrospective on the relationship between narrative and interaction.
2005
1
(8 marks)