2009
Ten Rules for Being Human by Cherie Carter-Scott
by 1 other
- You will receive a body. You may like it or hate it, but it's yours to keep for the entire period.
- You will learn lessons. You are enrolled in a full-time informal school called, "life."
- There are no mistakes, only lessons. Growth is a process of trial, error, and experimentation. The "failed" experiments are as much a part of the process as the experiments that ultimately "work."
- Lessons are repeated until they are learned. A lesson will be presented to you in various forms until you have learned it. When you have learned it, you can go on to the next lesson.
- Learning lessons does not end. There's no part of life that doesn't contain its lessons. If you're alive, that means there are still lessons to be learned.
- "There" is no better a place than "here." When your "there" has become a "here", you will simply obtain another "there" that will again look better than "here."
- Other people are merely mirrors of you. You cannot love or hate something about another person unless it reflects to you something you love or hate about yourself.
- What you make of your life is up to you. You have all the tools and resources you need. What you do with them is up to you. The choice is yours.
- Your answers lie within you. The answers to life's questions lie within you. All you need to do is look, listen, and trust.
- You will forget all this.
2008
CSS Variables
Since the release of CSS Level 2 Recommendation ten years ago in may 1998, the Web authors' community has been requesting a way of defining variables in CSS. Variables allow to define stylesheet-wide values identified by a token and usable in all CSS declarations. If a value is often used in a stylesheet - a common example is the value of the color or background-color properties - it's then easy to update the whole stylesheet statically or dynamically modifying just one variable instead of modifying all style rules applying the property/value pair.
w00t!
2007
An exception to the Google rule? | LinuxWorld Community
(via)Google is one of the few large companies that gets one fundamental rule of the Internet: Trying stuff is cheaper than deciding whether to try it. (Compare the cost of paying and feeding someone to do a few weeks of P* hacking to the full cost of the meetings that went into a big company decision.)
Don't overplan something. Just do it half-assed to start with, then throw more people at it to fix it if it works. Worked for every successful Google project from AdWords to Google Maps.
hear hear!