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PUBLIC MARKS from mrongos with tags "PS3 Previews" & ps3

23 November 2006

PS3 launch window titles — another recap

We’ve done these before, but we’re going to keep these fresh in your mind so you would never, ever forget about them! They need our love and… stuff.

Smashin’ ‘bots online with Armored Core 4

So, sitting in your room alone, destroying massive robots with your own massive robot, you think to yourself “gee, this AI isn’t bad, but

11 November 2006

Def Jam: Icon to rap and brawl its way onto the PS3

Are you a fan of the rap/hip-hop movement? Do you like fighting? How about games about one, or both? …Play the other iterations of Def Jam? How about another question? Anyway, seems the PS3 will be receiving the next Def Jam (not “deaf”, because spelling things inkorrectlee is kewl) and it’s promising to be awesome to your ears and your fingers.

Electronics Arts announces many upcoming/future titles

Electronic Arts has gone on record… about its upcoming titles. Most importantly are two of their more high-profile games — Crysis and Army of Two. Let us recall briefly that the former is a pretty crazy looking shooter for the PC (although they’ve gained quite an ego…

Call of Duty 3 to have Online Multiplayer, fo' sho'

Can’t wait to get your hands on another version of the gritty, grim, grimy, greasy (?) battles of World War II? Didn’t get enough of that insane FPS action in the last Call of Duty or Medal of Honor title? Even so… is the thrill of playing through, arguably, the same battles in a different lens not enough? How about some massive online

Harker, of Bram Stoker's Dracula, will rise onto PS3 in 2008

Getting tired of Castlevania? Don’t want to watch Brad Pitt and a very young Kirsten Dunst in Interview with a Vampire anymore? Fear not, lovers of the children of the night (since, as far as we know, none of you actually are

Some more Ridge Racer 7 screens and a tiny bit of info

Let’s talk about the information first, because there’s a little bit of everything and it’s not easy to connect it all to a common theme. Ridge Racer 7 has taking a strong focus on the machine customization function lately. Namco promises an almost unlimited customization, stickers, color rings, etc. Also, this will be the first time that a Korean manufacturer’s (Sinseong Motors) car will make an appearance on the Ridge Racer

07 November 2006

Dark Sector information update! It's changing shapes again...

This is a follow-up to our coverage on the new info about Dark Sector a while back. Hmm, it seems that isn’t new info anymore. Steve Sinclair, the game’s designer, offered up this info about the new new changes:

A ton more Resistance: Fall of Man info from the man himself

The man we’re talking about is Ted Price, who is very, almost surprisingly, good at keeping up with reader requests on his blog at IGN.

Get your music on with Tony Hawk's Project 8 soundtrack!

Do you like a) pop-punk b) hip-hop c) power metal? Any variation of said genres (post-punk, hardcore, rap, melodic power metal,

Some Resistance news from Ted Price's mouth... blog.

Mouthblog. Mmmm. There have been a lot of people asking a lot of questions about the anticipated Resistance: Fall of Man. Questions that, when answered, would no longer be questions. With that not-unflawless logic in mind, Insomniac’s Ted Price has decided to do just that — answer questions. Let’s listen in to the good ones, shall we?

03 November 2006

A trinity of new Unknown Realms screenshots

You may be wondering why, all of a sudden, we’re doing an entire post on a few measly screenshots? Fanboyism, of course! Unknown Realms has been a fairly elusive PS3 title, and for good reason. Kouji Okada is behind this game — for those who are really into knowing the names of people behind their games,

26 October 2006

Feel like skating? Us too/neither... first scans of SKATE

lectronic Arts… the grandfather of sports titles. They’re moving into skateboarding now with SKATE. Danny Way, a respected individual in the art of skating upon a board, has opted to be the poster child for this game. If this game works out,

25 October 2006

More White Knight Story info

Did Enchanted Arms not deliver on the “next-gen RPG” front? Are you looking for something that is promising to blow you away? White Knight Story is starting to

23 October 2006

Rockstar's newest for the PS3

Rockstar has a new game, LA Noire, headed for the PS3 and it looks mighty interesting. “L.A. Noire blends action, detection and complex storytelling and draws players into an open-ended challenge to solve a series of gruesome murders. Set in a perfectly recreated Los Angeles before freeways, with a post-war backdrop of corruption, drugs and jazz, L.A. Noire will truly blend cinema and gaming.”

21 October 2006

We need a little more White Knight Story in our lives...

It’s been a little while since we’ve heard about Level 5’s White Knight Story, arguably one of the coolest games shown at TGS, less arguably and more accepted as the most badass RPG shown at TGS. Akihiro Hino, producer of White Knight Story, sat down for a quickie with IGN recently. There, some interesting pieces of information were revealed… mostly resulting in mad respect points.

18 October 2006

Japanese release date and price for Sonic revealed

We can get our speed on with the blue hedgehog by the end of this year, assuming our release date coincides with Japan’s. Sega announced today that the PS3 version of Sonic the Hedgehog will grace the Playstation 3 on December 21st at a price point of 6800 yen (the same as the current gen game prices, apparently). Also announced was the price of Sega Golf Club… it’s also 6800 yen. No word on the 360 version of the game yet. Does this portend well for American game prices? Not really — Japan doesn’t have a singular price of games. We can probably expect a $60 price tag on our games, as previously asserted by Activision. Some bigger titles may run up to $70, but hey, that might tack on the “special edition” label to somehow make it easier to swallow. Nevertheless, let us hope Sonic comes stateside by the end of the year — we want to move really, really, really fast. Now then, let’s go play Ogre Battle 64 (quite possibly the slowest pacing ever in a game… still amazing, but damn is it sluggish).

14 October 2006

TGS videos attack! Pick your poison... or wine... whichever

A gameplay video of Coded Arms Assault is now available for your viewing pleasure. It looks all right. It doesn’t seem like too much of a separation from standard FPS titles, but it’s worth a look if you’re an FPS junkie. There’s also a gorgeous Ridge Racer 7 gameply video. It looks better than all right. Mostly awesome. Just look at that gorgeous car go around that gorgeous track… and rear-end that other car. It’s pretty sweet. Also, a Ninja Gaiden Sigma trailer is up and running. If you guys were right, those who’ve played Ninja Gaiden Black won’t see too much new here. But then again, maybe so. Let us know. Here’s a gameplay video of Lair also. What can we say? Dragons, flying, destruction… it’s something special, to be sure. Lastly, there’s a gameplay video of Devil May Cry 4. Besides the fact the person playing it has no idea what he’s doing (sorry, but it’s true, unless the controls have changed completely), the game looks astoundingly good. Bias? Sure. But it does. If you mention the cape/sword clipping, that’s true, but that in no way should detract from your enjoyment of the game. Anyway, we’ll keep you informed of other game videos and other stuff as we get our news from the Joystiq staff that had the honor of being there.

More Devil May Cry 4 screens and levels and goodness

Don’t even bother saying it! Yes, this is a personal favorite, but it’s still a PS3 game and it’s going to get hyped up. Let’s see what’s been updated on the official DMC4 site since the closing of the Tokyo Game Show… ah, how about that. Lots. We’ve got five new screenshots of Nero doing what he’s shaping up to do best: being awesome. Check ‘em out, background image them if you feel the need. Ooh, what’s this? We’ve also got some stages to look at. Interesting art style on them (very Breath of Fire IV), but hey, who wouldn’t want to run down a long, impractically large cathedral hallway? Or take in the view of a pretty, pretty town before slaying some demons? There’s also the video they showed at the Tokyo Game Show if you missed it… it’s fantastic. So excited for this game. So excited for many of the games. Just… excitement. Who’s excited? Yeah.

White Knight Story website up and jogging briskly

It’s not quite “running” yet, since there is only a neat backdrop, lots of Japanese, and six works of art (two game screens, four concept arts), but Level 5 has still given us a White Knight Story website. The two screens are both of the hero — as a gorgeous CG-anime manboy, and then as the giant knight of white, in a classic Power Rangers megazord (right? It’s been like… 10 years since I’ve seen that show) stance. What’s amazing, though, is the concept art. It’s something to frame and put on your wall. Just look at the above screen. It’s a giant turtle. With a town on it. Look, look at the ship docked above its head. We can only imagine what that’ll look like in the final game. A beautiful castle is also depicted, as is… an outfitted fellow doing some sky-driving? Finally, a castle hallway. After that, the website tells you to Go Home. Enjoy!

13 October 2006

Joystiq's hands-on with Devil May Cry 4... a kind rebuttal

All right, so the fellows at Joystiq did not think Devil May Cry 4 was all that (yet they simply won’t shut up about the mediocre hack fest that is Dead Rising, also by Capcom), but we here at PS3Fanboy love a good argument (and a seemingly unrelated comparison). Let’s strip down the problems they had with the game and give ‘em our two cents. * “…feels neither new nor exciting.” It’s a sequel. It’s supposed to be a familiar scheme, but with different content (weapons, etc… like Nero’s arm. Of course, that wasn’t commented on at all). If games were judged by how new and exciting they felt, how many times would Madden have to reinvent their franchise? If it’s game #213523 (MegaMan, we’re looking at you) then okay, but this is a pretty new franchise and deserves its familiarity. * “Nero felt particularly clumsy in this build, going from a standstill to a full sprint with almost no transitional animation, a far cry form the series trademark fluidity.” We disagree. Dante always busted into a full sprint with hardly any animation transitions and that’s fine. If you want him to walk, hold R1. Otherwise, you’re busting ass. How does that detract from gameplay, again? * “The enemies were also repetitive and uninspired and, perhaps due to the controller’s lack of rumble, pounding on them lacked the visceral oomph the series is known for. The experience felt particularly detached.” Again, let’s compare to the Joystiq-ly hailed Dead Rising. Because you know, hordes of zombies don’t grow repetitive and uninspired at all. Even so, it’s a demo. They aren’t going to throw a multitude of baddies at you yet — they want you to survive the demo. But the rumble thing? We agree. Everything is going to take a hit from that crucial missing feature. His other reactions were cautiously optimistic and understandably so. Still, Joystiq’s spin train seems to be following a different set of rails than the PS3fanboy track. We’re still excited for this game and all lovers of previous entries should be, too — with the gameplay videos and reactions popping up, it seems few can deny the beauty the PS3 is putting out.

12 October 2006

Heavenly Sword screens and vid... Sony owns TGS!

Maybe that last phrase was unnecessary, but it doesn’t matter. There has been so much eyebrow-raising at Sony’s stuff at the Tokyo Game Show that all the bad news prior seems to be fading into, er, oblivion. Anyway, Heavenly Sword has a few high-res screens up here, and also a video to download. Just navigate around the question marks and the video’s under the blue question marks next to the “mpg”. If that doesn’t work, you can always look for another video… there’s a few over at IGN. It’s more arena brawling, but it doesn’t matter when the game looks this fun. November is so far away… not that this is a launch title, but even so, we want our PS3. We knew the Tokyo Game Show would change many people’s minds! Hooray!

The PS3 boots up

Funny accents aside, the boys at Playstation 3 Magazine (PSM3) have scored big, posting video of an actual PS3 powering up and then loading Motorstorm. The PS3 seems to have skipped the inclusion of a snazzy boot screen… it simply dumps you into the PSP-ish menu system. Boot and load times seem a tad long, but it’s not too much more than the current batch of consoles (and nothing like you’d see on an actual PSP). We’re looking forward to more clips from the PSM3 team… let’s see Motorstorm in action (is this the only game they have?).

11 October 2006

White Knight Story for PS3 sounds huge -- literally

Imagine a giant turtle carrying an entire town on its back. No, this isn’t a rip from Terry Pratchett’s “Discworld” novels (the giant turtle carried the whole world, if memory recalls correctly), this is an example the scale being delivered in Level 5’s new RPG, White Knight Story. You’ll remember that Level 5 was in charge of Dragon Quest VIII and the soon-to-be-stateside-after-a-ton-of-delays Rogue Galaxy, so you’ve got to expect quality from these guys. WKS is the tale of a boy who can transform into a 7 meter tall knight thanks to an ancient artifact. Enough of that! Let’s get technical. This game is about scale. Texture limitations prevented a title of such, er, magnitude to come into existence on previous consoles. Now, however, we can show such small details on large objects that it’s entirely possible! In fact, Level 5 has to make its own capture studio for this game since it is using an incredibly complex animation blending studio. The battles themselves stray from the typical JRPG and almost sound like a single-player MMO experience, with a palette of skills to set up for each character. You can only control one character in battle at a time like in the ill-received Magna Carta and use only the skills you’ve equipped. It sounds further along in development than expected and we’ll get more details as it’s unveiled over the next couple of days. Awesome!

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