05 March 2006
The 20' By 20' Room: John Kirk's Design Patterns of Successful Roleplaying Games
by bcpbcp (via)John Kirk has written a book, Design Patterns of Successful Roleplaying Games, in which he tries to catalogue successful game mechanics, why they work, and when (and when not) to use them. Design patterns are a communication tool from software development -- the idea is that successful projects will tend to have recurring patterns, and that by naming and describing them and the situations that call for their use, we can make it easier to turn tacit, experiential knowledge into a teachable skill.
Slashdot | Patterns in Game Design
by bcpbcp (via)A comprehensive compendium of game design "patterns"
25 February 2006
Functioning Form - Yahoo! Design Pattern Library
by bcpbcp (via)Today Yahoo! released our internal Yahoo! Design Pattern Library under a Creative Commons License. This first release of interaction design patterns is small (just 13) but we'll be adding to it over the next few months.
18 February 2006
[ gustavo moura ] Blog: Design patterns - Padrões de Interação
by bcpbcpPatterns é uma importante ferramenta de trabalho do designer de interfaces que pode ser traduzido em bibliotecas de “melhores práticas” de dispositivos e elementos usados no processo de concepção de uma interface interativa.
Yahoo Ajax Library
by bcpbcpThis is cool for all you Ajax developers out there. Yahoo has released their own Ajax user interface library under the BSD license. This is the companion code to their Design Pattern Library.
19 January 2006
Gamasutra - Book Excerpt - "Patterns in Game Design: Using Design Patterns"
by bcpbcpThe following is a selected excerpt of Chapter 4 from Patterns in Game Design (ISBN 1-53450-354-8) published by Charles River Media, Inc.
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