public marks

PUBLIC MARKS with tags dev-theory & dev

April 2006

Normalized data is for sissies (kottke.org)

by fredbird & 2 others
- Normalised data is for sissies - Keep multiple copies of data around - Makes searching faster - Have to ensure consistency in the application logic

January 2006

ongoing · Don’t Invent XML Languages

by fredbird & 4 others
Here’s a radical idea: don’t even think of making your own language until you’re sure that you can’t do the job using one of the Big Five: XHTML, DocBook, ODF, UBL, and Atom.

December 2005

Classes & PHP & design patterns

by fredbird
Ce document présente la Programmation Orientée Objet (POO) du langage PHP.

July 2005

Catalog of Patterns of Enterprise Application Architecture

by fredbird & 1 other
These pages are a brief overview of each of the patterns in P of EAA. They aren't intended to stand alone, but merely as a quick aide-memoire for those familiar with them, and a handy link if you want to refer to one online. In the future I may add some post-publication comments into the material here, but we'll see how that works out.

AgileKiwi - Overview of Agile Software Development

by fredbird
This site is an overview of agile development. It covers the foundations of agile development, the benefits it offers, and important topics such as contracts for agile projects.

June 2005

Mastering recursive programming

by fredbird & 4 others
Recursion is a tool not often used by imperative language developers, because it is thought to be slow and to waste space, but as the author demonstrates, there are several techniques that can be used to minimize or eliminate these problems. He introduces the concept of recursion and tackle recursive programming patterns, examining how they can be used to write provably correct programs.

February 2005

January 2005

A Development Infrastructure for PHP

by fredbird & 5 others
With every programming language I have worked in it has become normal practice, after having developed an initial series of programs, to identify a common structure to which all subsequent programs should be built. This may take some time as it involves a bit of trial and error in playing with the different ways in which a task can be achieved in order to find the methodology that gives the most advantages in the long term.

PUBLIC TAGS related to tag dev-theory

dev +   lang:en +   object-oriented +   type:article +  

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last mark : 05/04/2006 10:48