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PUBLIC MARKS with tags gameplay & article

April 2006

February 2006

Gamasutra - A Circular Model of Gameplay

by bcpbcp
Three things must happen in order for there to be gameplay: * The player must get information about the state of the game. * The player must be able to affect the game, creating new game states. * New game states must be communicated to the player prompting further actions In addition in almost all types of game: * The game creates new states without the player's input.

January 2006

The New Gamer | Averaging Gradius

by bcpbcp
After I created a demo video as a proof-of-concept (which consisted of me playing a short section of the game several times) I invited people to send me gameplay recordings. I ended up with 15 different submissions, including my own.

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2006 +   article +   game +   game design +   www.gamasutra.com +  

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