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PUBLIC MARKS from sbrothier with tags games & cinema

2014

Tribeca films 'Possibilia' and 'The Gleam' aim to fill gap between movies and games | Polygon

(via)
"One of the biggest criticisms for games like The Stanley Parable and Gone Home is that they're not games. This is where we fit in," Bloch told Polygon. "It's between a movie, where you can lie back and watch, and a game, where you just want to have the action. There's a place in between where you want to intervene, but you want to be inside an immersive film experience."

2005

{EVIL INTERIORS}

The project Evil Interiors is a reconstruction of environments of concentrated fear and violence from well known movies like the home in A Clockwork Orange, the motel room in Psycho, the storage in Reservoir Dogs and the hotel room in Scarface. Working with stills from the movie the artist has estimated the architecture and created textures in the computer in order to reconstruct the interior. The reconstruction is created in the first person shooter game Unreal Tournament 2003. The project has resulted in large sized photos.