public marks

PUBLIC MARKS from sbrothier with tags interface & video

2014

'Pinch' connects multiple smartphones and tablets together to make a display | The Verge

Not content with synchronizing your phones to make one giant speaker? Researchers at the Tokyo University of Technology have developed "Pinch," an interface that lets you connect multiple devices together to form a giant disjointed display. Although the technology behind the interface remains a mystery — described only as a Wi-Fi based system — a video posted by DigInfo TV shows Pinch in action. To connect two devices, a user simply needs to pinch two adjacent screens together. The screens can be linked together in whatever alignment you choose, as the position and screen size of each display is communicated on a successful pinch. It's not the first time developers have managed to link together multiple smartphone displays, but this is definitely the slickest interface we've seen.

2010

The Weathered Underground: Interactive Trailer Lets You Choose

Interactive Cinema has been promising to break through for more than a decade, but Hollywood has yet to calculate how to make interactive films and what to do with them once they're made (like, you know, to make money and that sort of thing).

2008

Aurora (complete video without commentary) on Vimeo

1 comment
Aurora is a concept video exploring one possible future user experience for the Web, created by Adaptive Path as part of the Mozilla Labs concept series. For more, visit adaptivepath.com/aurora

2007

Immersive Media

by 4 others, 9 comments
le quicktime VR 360 porté à la vidéo

brendandawes.com » Play-Doh as Interface

As I twist the Play-Doh and take bits away, the film reacts accordingly in real-time. Add too much Play-Doh and the film rapidly speeds up. An intimate connection is made between the user and the media. Every action has a reaction in the digital space. No scary buttons to press. No instructions to read. It’s just Play-Doh.

2006

Play buttons and YouTube's interface - (37signals)

A big reason why the external player was so effective: Play buttons are seductive. When people see one, they instantly know what it does and want to click it.